The Aircraft Object models the properties and behavior of a
vehicle that travels in a great arc route, generally above the
surface of the earth. Select one or more of the following to model
an aircraft, impose constraints, and define the aircraft's
subobjects:
| Property |
Description |
| Attributes
|
Define color, line style and other graphics characteristics for
the aircraft, and opt whether to inherit or override global
attributes defined at the Scenario level. |
| Route
|
Define the graphical display of the route in the 2D Graphics
window. |
| Contours
|
Define elevation angle contours in the 2D Graphics window. |
| Range
|
Define range contours representing the various regions of the
surface that can see an object at the specified level. |
| Lighting
|
Define the graphical display of lighting conditions for the
aircraft during animation. |
| Swath
|
Calculate and graphically display swath for the aircraft. |
| Ground Ellipses
|
Set display graphics for an ellipse set defined for the
aircraft. |
| Property |
Description |
| Route
|
Define route properties for the aircraft. |
| Attitude
Sphere
|
The Attitude Sphere is a visualization aid that when combined
with vector display constitutes a powerful tool for displaying the
aircraft's attitude and for tracking attitude changes over
time. |
| Vector
|
Control the display of vectors and other geometric elements
related to the aircraft. |
| Proximity
|
Control the position of the aircraft in the 3D Graphics
window. |
| Drop Lines
|
Define the display of lines between the aircraft's route (the
actual path that the aircraft follows) and the central body. |
| Covariance
|
Define the graphical display of a 3D ellipsoid. |
| Model
|
Specify a model to represent the aircraft in the 3D Graphics
window, and then scale the model and adjust the position of any
model articulations. |
| Offsets
|
Position a model and marker representing the aircraft in the 3D
Graphics window by offsetting the aircraft from its reference
frame. |
| Contours
|
Define elevation angle contours in the 3D Graphics window. |
| Range
|
Display range contours for the aircraft. Range contours display
in accordance with the values set for 2D Graphics Range Contours
for the aircraft. |
| Model Pointing
|
Point parts of the aircraft model toward a target, such as the
Sun or Earth. |
| Vapor Trail
|
Add a vapor trail to the aircraft. |
| Data Display
|
Display dynamic data for the aircraft in the 3D Graphics
window. |
| Property |
Description |
| Basic
|
Impose a variety of standard access constraints (azimuth and
elevation angle and rate, range and range rate, propagation delay,
etc.) from the aircraft to another object. |
| Sun
|
Impose a variety of access constraints from the aircraft to
another object based on the position of the Sun and the Moon. |
| Temporal
|
Impose time-based access constraints from the aircraft to
another object. |
| Advanced
|
Impose several advanced access constraints (grazing angle and
altitude, doppler cone angle, solar beta angle, etc.) from the
aircraft to another object. |
| Zones
|
Use inclusion and exclusion zones to define areas where access
is or is not allowed. |
| Vector
|
Constrain access computations with respect to any valid vector
or angle. |
| Special
|
Special access constraints are defined in terms of
geostationary belt exclusion, height above horizon, terrain grazing
angle and exclusion of other scenario objects. |
| Plugins
|
An interface is provided for defining custom constraints in
terms of user-supplied scripts created in Perl, VBScript and
MATLAB. |