Color, Lines & Markers | Inheritable & Overridable Attributes | Access, Custom & Real Time Intervals
2D Graphics Attributes answer three basic questions about an STK object:
What do you want to show?
How do you want it to look?
When do you want it to be seen?
Display options take the form of checkboxes that let you specify whether or not a given attribute should be displayed in the 2D Graphics window. They fall into three categories:
Global - can (or, in some cases, must) be set at the scenario level for all objects. Some global settings can be overridden locally for specific objects.
Local - can be set only for a given object.
Overridable - can be inherited from the scenario by other objects and optionally overridden.
Note: Overridable attributes are, by definition, global.
The options in the following table can be set on the scenario's Global Attributes page. Global settings can then be inherited or overridden on the Attributes page for a given object:
| Category | Option | Description |
|---|---|---|
| General | Show Labels | If selected, objects display in the 2D Graphics window with text labels. |
| Sensors | Show Sensors | If selected, sensor projections display in the 2D Graphics window. |
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Note: See below for local options for a sensor. |
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| Vehicles | Show Ground Tracks / Routes | If selected, ground tracks or routes display. "Ground Tracks" refers to Satellites, Launch Vehicles, and Missiles; and "Routes" refers to Ships, Aircraft, and Ground Vehicles. |
| Show Orbits / Trajectories | If selected, satellite orbit tracks and launch vehicle and missile trajectories display. This setting applies to Satellites, Launch Vehicles, and Missiles only. | |
| Show Ground Markers / Route Marker | This option affects only the perspective and orthographic map projections. If selected, the marker for a vehicle displays. "Ground Markers" encompasses Satellites, Launch Vehicles, Missiles, Ships, Aircraft, and Ground Vehicles. "Route Marker" is the local name of the field for Ships, Aircraft, and Ground Vehicles. | |
| Show Orbit Markers / Trajectory Marker | This option affects only the perspective and orthographic map projections. If selected, the marker for satellites, launch vehicles, and missile trajectories display. "Orbit Markers" refers to Satellites, Launch Vehicles, and Missiles. "Trajectory Marker" is the local name of the field for Launch Vehicles and Missiles. | |
| Show Elset Number | Satellites only. This option affects only SGP4 satellites with multiple two-line element sets. If selected, element set numbers for the satellites display. | |
| Area Targets | Show Centroids | If selected, the area target's centroid displays in the 2D Graphics window. |
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Note: See below for local options for an area target. |
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| Planets | Show Orbits | This option affects only the perspective and orthographic map projections. If selected, planet orbit tracks display. |
| Show Inertial Positions | This option affects only the perspective and orthographic map projections. If selected, the position of the planet displays in the 2D Graphics window in the Central-Body Inertial (CBI) coordinate frame. | |
| Show Position Labels | If selected, planet labels display in the 2D Graphics window. | |
| Show Subplanet Points | If selected, the point directly below the planet displays in the 2D Graphics window. | |
| Show Subplanet Labels | If selected, a label appears at the location of each subplanet point in the 2D Graphics window. | |
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Note: See below for local options for a planet. |
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The following options are set at the scenario level and cannot be overridden locally.
| Category | Option | Description |
|---|---|---|
| Access | Show Line | If selected, a line appears on the 2D and 3D Graphics windows between the two access objects to show when they are accessible to one another during animation. |
| Animate Highlight | If selected, a box appears around each object during access. | |
| Static Highlight | If selected, access is highlighted in the 2D Graphics window as a thick line overlying the ground tracks for a vehicle or a vehicle sensor and as an X for a facility, a target, or a sensor that is attached to a facility or target. | |
| Map Display Options | Allow Animate Update | If selected, an animation cycle for the current time is run after you click Apply or OK on any STK property page so that time-dependant graphics are immediately updated. Otherwise, you must click Reset on the Animation toolbar to update time-dependant graphics displays such as sensor fields of view. |
Note: If the Allow Animate Update option is checked and the scenario contains many objects, the time it takes to update the 2D Graphics window may impact your work since all objects are reanimated for the current scenario time. In this case, consider unchecking the Allow Animate Update option.
The following display options can be set locally for area target, line target, sensor, and planet objects.
There are no global appearance options; all must be set locally for each object. Depending on the object, the following options are available:
| Option | Description | Availability |
|---|---|---|
| Color | Select the standard or custom color in which to display the object's marker and, if applicable, its pattern or tracks. | All objects. |
| Line Style | Select the type of line to represent the object's pattern or tracks. | Objects that draw something on the Earth's surface, i.e. vehicles (tracks), sensors (patterns), and area targets (patterns or ellipses). Excluded are facilities, targets, planets, and stars. |
| Line Width | Select the width of the line to represent the object's pattern or tracks. | Same as Line Style. |
| Marker Style | Select the type of marker to represent the object's current position. | All objects except sensors. |
Note: Although no marker displays for the sensor object itself, one can be selected for the sensor boresight.
For a vehicle, you can vary the display of graphics attributes (display and attribute options) on the basis of:
Note: The Real Time graphics option appears on the Attributes page only if you have selected the Real Time propagator.
You can also set display times for other objects.