Object Editor Toolbar | Positioning a Vehicle | Positioning an Area Target | Positioning a Facility | Constraining the Direction | Removing a Control Point | Saving
Changes
3D Object Editor
Use the 3D Object Editor to define and modify the position of an
area target, facility, aircraft, ground vehicle, ship, or target in
the 3D Graphics window.
To access the editor, select Toolbars--->3D
Object Editing from the View menu. The 3D Object Editor
toolbar is displayed.
The 3D Object Editor requires that the Selection option
on the 3D Graphics Annotation
property page be enabled.
Object Editor Toolbar
The Object Editor toolbar contains:
- Object Selection window. Use to select the object to be edited.
Once an object is selected, the Start Editing button is
enabled.
- Start Editing/Save button (
). Use to start the object editor and then, after
making changes, save your changes.
- Cancel Editing button (
). Use to cancel any unsaved changes and turn off the object
editor.
Starting the Object Editor
To start the object editor:
- Select a 3D Graphics window as the active window. The Object
Selection window becomes available.
- Select an object from the drop-down list. (You can only edit
one object at a time.)
- Click Start Editing/Save on the toolbar to start the
object editor. The object being edited is highlighted in the 3D
window if there is any data associated with the object.
Note: 3D editing will cause models to disappear
during the editing process.
Adding/Modifying the Position of a Vehicle
Note: You cannot use the 3D Object Editor with a
vehicle that has its propagator set to RealTime.
- To add a new waypoint, hold down the shift key and click the
desired location. The new waypoint becomes the active, editable
point, displaying the CBF coordinate axis at the position of the
waypoint.
- Continue to use the shift-click combination to add additional
waypoints.
- To move a waypoint, select the waypoint and drag it to its new
location.
Note: It is not recommended that you use the Route
Properties page while using the 3D Object Editor to add or modify
waypoints.
Adding/Modifying the Position of an Area Target
- To add an area target, hold down the Shift key and click the
desired locations. You must select a minimum of three points.
- To add additional points, shift-click an existing area target
line to insert a new point.
- To move a boundary point, select it and drag the point to a new
location.
Adding/Modifying the Position of a Facility
- Click the facility point to activate it. The axis, in CBF
coordinate frame, for the point is displayed.
- Click and drag the point to a new location or shift-click the
new location. The shift-click combination is useful if you need to
first rotate the globe to view the desired location for the
facility.
Constraining the Direction
The CBF axis for the selected point can be used to constrain the
direction of editing an object. The position of the waypoints can
only be changed in the direction of the selected axis.
To change the selected axis, click the desired constraining
axis. By default, both the X and Y axes are used as the
constraining axes.
Removing a Control Point
Shift-click an existing control point to remove it.
Saving Your Changes
- Select one of the following:
-
- To save your editing changes, click Start Editing/Save
on the toolbar. The object displays in its new location.
- To cancel your editing changes, click the red button.
- To continue editing the same object, click Start
Editing/Save or select a new object to edit.