Introduction | Designing Missions | The Mission Window | Initial Aircraft Setup | Phases of Flight | Procedures and Sites | 3D Mission Editing| Catalogs
To quickly add an aircraft to your scenario using the Aircraft Mission Modeler, you can utilize 3D Object Editing and the 3D Aircraft Mission Modeler Editing toolbar to define an aircraft and its procedures directly in the 3D Graphics window. The concepts are the same as if you were using the Mission window to define the route but are limited to the controls on the toolbar.
The following table describes the buttons that are displayed on the Aircraft Mission Modeler Editing toolbar by default:
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Switch to AMM | Convert an aircraft object that is not using Aircraft Mission Modeler as its propagator to an AMM aircraft. |
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Select Aircraft | Select the aircraft to be used for the Mission. |
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Aircraft Catalog for Current Aircraft | Select basic parameters and Performance Models for the aircraft. |
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Specify Phase Performance Models | Select Performance Models for the aircraft to be applied only to the current Mission Phase. |
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Modify Site | Opens the site's properties window to allow editing of the currently selected procedure's site parameters. |
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Change Site Type | Opens the Site Configuration window to allow the currently selected procedure's site to be completely redefined; the current site definition does not appear in the window, but if you cancel this operation the definition will be preserved. |
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Modify Procedure | Opens the currently selected procedure's properties window to allow the editing of the procedure's parameters. |
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Change Procedure Type | Opens the Procedure Configuration window to allow the currently selected procedure to be completely redefined; the current procedure definition does not appear in the window, but if you cancel this operation the definition will be preserved. |
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Set Time | Opens the Procedure Time window to allow the definition of the currently selected procedure's timing. |
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Zoom Animation |
Click to set the animation time to the procedure time of the currently selected control point's procedure. This means that the animation may not advance to the specific control point that is currently selected; it will advance to the control point of that procedure that defines the procedure time. If you are currently editing the route of the aircraft that you are viewing, the procedure time referenced will be the last time applied for that procedure; in other words, the animation will advance to the procedure time as it was when you last applied changes, and not what the procedure time may be due to currently open edits. You must set the 3D Graphics window view to be from and to the aircraft in order for this button to function properly. |
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Previous Procedure | Select the procedure previous to the currently selected procedure. |
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Next Procedure | Select the procedure subsequent to the currently selected procedure. |
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Set View | Set the view in the 3D Graphics window to the currently selected procedure. |
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MissionModeler Site Menu | Select the site type for inserted procedures. |
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MissionModeler Procedure Menu | Select the type for inserted procedures. |
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Show Site/Procedure Dialog | Click to set AMM to open the Site and Procedure Properties window whenever a new procedure is inserted. |
Procedures are inserted in the same way that control points are inserted using 3D Object Editing for other vehicles - by holding down the Shift key and clicking the desired location in the 3D Graphics window. When a procedure is first inserted, Aircraft Mission Modeler will open a window with the parameters of the site and procedure that you are about to insert; click OK when you are finished defining the parameters and the procedure will be added to the mission and selected in the 3D graphics window.
To remove a procedure, hold down the Ctrl key and click the procedure that you want to delete. Unlike 3D Object Editing for other objects, holding down the Shift key and clicking an existing procedure will not delete that procedure; instead it will insert another procedure at that same location.
Each procedure is defined by one or more control points - which are displayed in red - from which arrows extend outward when the control point is selected by a mouse click. Each control point has a latitude, longitude, and altitude arrow - which are displayed in green, red, and blue respectively; in addition, the final control point of a procedure has a heading arrow, which is displayed in a light blue color, and is larger than the other arrows. The heading arrow defines the direction that the aircraft will be facing at the end of the procedure.
To modify an element of the control point, click the appropriate arrow so that its color turns to yellow (except for the heading arrow, which remains light blue), and then click the control point and drag it to the desired position. To modify latitude and longitude at once, simply click each one in turn before clicking and dragging the control point.
Be aware that the altitude arrow as seen from the default, Earth Inertial Axes reference frame, typically appears more like a point on top of the control point, rather than an arrow. This is because you are looking straight down, or nearly so, upon the arrow. From this view, the arrow still functions as the others do, but dragging the control point to the right will reduce the altitude and dragging it to the left will increase the altitude.
Basic Point to Point Flight Path Angle - If you select the altitude arrow at a control point, the heading arrow allows you to change the aircraft's flight path angle. If you select the longitude and latitude arrows, the heading arrow functions as it normally does for all procedures and allows you to change the aircraft's heading.
Terrain Following - You cannot adjust the AGL Altitude setting of a Terrain Following procedure using 3D Editing. In order to facilitate the display of the flight path vector, the display of the control point is maintained at the aircraft's flight path altitude.
Wheels Release and Touchdown control points - You cannot adjust the altitude of Wheels Release (for Takeoff procedures) or Touchdown (for Landing procedures) control points using 3D Editing.
If you create a procedure or modify a performance model such that it invalidates the mission, a warning message will appear on the screen, and the invalid procedure and each of the procedures after it will be surrounded by a red square with an X through it.